Are you letting the wrong details dominate code design?
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The deeper issue is that comptime conflates two things: staging (running code at compile time) and generic programming (writing code that works over many types). These are different problems with different best solutions. Staging really does benefit from comptime-style power. Generic programming really does benefit from parametricity. Using one mechanism for both means accepting a worse answer to one of them.
p := Point { x: 10, y: 20 };